Gamification is everywhere

Gamification is everywhere

In today's fast-paced world, companies are constantly seeking innovative ways to capture our attention and foster loyalty. Gamification taps into our natural desires for achievement and competition, making everyday interactions more enjoyable and motivating. In this article, we'll explore how industry leaders such as McDonald's®, Starbucks®, and Duolingo® have successfully implemented gamification strategies and what we can learn from their approaches.

"But what does gamification really mean?"

Gamification is the art of applying game-like elements to non-game contexts to motivate and engage people.

According to Yu-kai Chou's Actionable Gamification, successful gamification goes beyond just points and badges. It delves into the fundamental human desires that drive our actions. Chou introduces the Octalysis Framework, which outlines eight core drives that influence human motivation:

  1. 🌌✨ Epic Meaning & Calling
    Feeling part of something meaningful.
  2. 📈✅ Development & Accomplishment
    Progressing and achieving goals.
  3. 🎨💡 Empowerment of Creativity & Feedback
    Being creative and receiving feedback.
  4. 💰📦 Ownership & Possession:
    Owning, collecting, organizing things.
  5. 🤝👥 Social Influence & Relatedness:
    Connecting and competing with others.
  6. 💎⌛️ Scarcity & Impatience:
    Wanting things that are rare or exclusive.
  7. 🎲🔍 Unpredictability & Curiosity:
    Enjoying surprises and exploring the unknown.
  8. ⚠️🚫 Loss & Avoidance:
    Trying to avoid negative outcomes.
https://octalysisgroup.com/framework/
Octalysis Framework by Yu-kai Chou

By tapping into these drives, companies create experiences that not only engage us but also motivate us to take action. That's why you strive to maintain your Duolingo streak, collect all limited McDonald's toys, or secure your Starbucks Gold membership—all driven by the core motivations of the Octalysis Framework.

Now, let's explore how companies are leveraging gamification to create engaging experiences and drive meaningful results.


🔥 Duolingo Streaks: Turning Language Learning into a Daily Habit

a green square object with eyes and a nose
Photo by ilgmyzin / Unsplash

Duolingo is a leading language-learning platform renowned for its user-friendly interface and engaging teaching methods. With almost 34 million daily active users and $534 million annual revenue combined from subscriptions (around 8.6% subscriber users) and in-app advertisements (around 8% of total revenue), it is one of the top learning apps worldwide. One of its most popular features, the 🔥Streaks, plays a crucial role in motivating users to practice languages consistently.

📅 How Duolingo Streaks Work

A 🔥Streak in Duolingo counts the number of consecutive days a user has met their language learning goal. Each day a user completes at least one lesson, their streak increases by one. If a day is missed, the streak resets to zero, unless a user has a 🧊Streak Freeze, which protects the streak from breaking due to an occasional missed day.

Streaks are displayed on the user’s profile and are often accompanied by celebratory animations and notifications, reinforcing the sense of achievement and encouraging daily engagement.

Duolingo's Streaks feature is a textbook example of effective gamification, leveraging key elements from Yu-kai Chou’s Octalysis Framework to drive user engagement and motivation!

🎯 Octalysis Framework Motivations behind Duolingo Streak

  1. 📈 Development & Accomplishment
    Users gain a sense of progress as their Streak grows, fostering a feeling of accomplishment with each consecutive day of learning.
  2. 📦 Ownership & Possession
    The Streak becomes a personal asset that users strive to maintain, enhancing their commitment to the learning process.
  3. ⌛️ Scarcity & Impatience
    The option to purchase a 🧊Streak Freeze introduces a scarcity element, where users must act quickly to protect their progress, preventing the Streak from resetting.
  4. 🤝 Social Influence & Relatedness
    Users can share their Streaks on social media or see how they compare with friends, leveraging social proof and competition to boost motivation.
  5. ⚠️ Loss & Avoidance
    The possibility of losing a Streak if a day is missed creates a strong incentive to continue daily practice, driven by the desire to avoid negative outcomes.

❗️ Loss & Avoidance is a Double-Edged Sword

The Loss & Avoidance drive is very strong. On one hand, it makes people eager to learn every day to keep their streak going. On the other hand, if something happens and they lose their streak, the big drop can make them feel bad and might cause them to stop using the app altogether (my real case 😅). This shows that while this motivation is effective, it needs to be balanced carefully to keep users happy and engaged.

💼 Business Outcomes of Duolingo Streaks

Streaks are a brilliant mechanic to keep users engaged, committed, and monetized if needed:

  • 🔄 Increased User Retention
    Streaks encourage daily usage, significantly reducing churn rates as users are motivated to return every day to maintain their streak and be consistent in their learning.
  • 🦉 Marketing Strategy on Engagement
    Duolingo builds a large part of its marketing campaign around the streaks: it's presented as a level of prestige, investment, and therefore respect, targeting not only new audiences but also those who have churned.
  • 💰 Monetization Opportunities
    Features like 🧊 Streak Freeze capitalize on users’ desire to protect their streaks, creating an additional driver for revenue.

🧸 McDonald's Happy Meal®: Gamification in Action

two red and yellow mcdonalds boxes
Photo by Meghan Hessler / Unsplash

McDonald's needs no introduction. It is the world's fast food giant and one of the largest companies in the world, with revenues of over $25 billion in 2023. And even such a giant has an example of gamification in its history, which is partly responsible for its global success

🥡 The story behind Happy Meal

At the end of the 1970s, McDonald's was not a success among children and was interested in capturing the hearts of children around the world. At the beginning of the company, there were actually almost no interesting offers and places in restaurants for children. The first idea came to the local franchise director from Guatemala, who cooked simple food for children and added small toys to it that she bought at the local market. Also, the children were quite chaotic in their orders and could not adequately assess what they wanted to eat, so the offer for children included several items and a drink at once. This approach appealed to children and their parents, and later, the idea was picked up in the US and expanded to include toys from partner companies, collaborations with popular cartoons and entire sets of figures, leading to the creation of the Happy Meal, turning it into a fun, playful experience for children.

So, we can look at this specific case through the prism of gamification and understand the core driver mechanics behind the Happy Meal using the Octalysis Framework:

🎯 Octalysis Framework Motivations behind Happy Meal

  1. 📦 Ownership & Possession
    Desire to own unique toys. Customers strive to collect and complete their Happy Meal toy sets, experiencing pride and satisfaction with each new addition to their collection..
  2. 📈 Development & Accomplishment
    Sense of achievement. Completing a toy collection provides a tangible sense of progress, motivating customers to continue engaging with the program to reach their goals.
  3. ⌛️ Scarcity & Impatience
    Limited availability. Limited-time toy series create urgency, encouraging customers to purchase Happy Meals quickly to obtain exclusive toys before they're gone.
  4. ⚠️ Loss & Avoidance
    Desire to avoid missing out. Customers purchase additional Happy Meals to ensure they don't miss any part of the collection, driven by the fear of losing out on exclusive toys.
  5. 🎲 Unpredictability & Curiosity*
    Thrill of surprise. The excitement of not knowing which toy you'll receive keeps the experience fresh and encourages repeat purchases for the thrill of the unknown.
    *In some cases customer can choose specific toy, due to current promotion event, but agree that random toy makes purchase a bit interesting :)

It can be tricky to understand the difference between some motivations. For example, Ownership is similar to Accomplishment in this case, but one motivation is to own a toy, and the other is for completing a full set.

The time-limited aspect makes the toys unique, and people are impatient to own them. On the other hand, due to the time limit, it creates an effect called "Fear of Missing Out" on these toys. "What if I don't get this toy in time? I need to get it right now!"

But let's not overthink too much. I'm here to explain every aspect of gamification so you can get the maximum profit from it :)

💼 Business Outcomes for McDonald's

One in every five sales at McDonald's includes a Happy Meal with a toy, making it the #4 top-selling item! And also:

  • 🧸 Became One of the World's Largest Toy Distributors
    Including toys in Happy Meals has positioned McDonald's as a major global toy distributor, enhanced by partnerships with other toy companies, movies, and brands.
  • 👧 Acquired Loyalty of Children Worldwide
    This bundle helps build long-term brand loyalty from a young age, ensuring children continue choosing McDonald's as they grow.
  • 📈 Increases Visit Frequency
    New movies appear regularly, so do new toys. And what can be better than grabbing a Happy Meal right after a good movie to get some new characters that you like?

🎁 BONUS: Promoting Healthier Choices with Happy Meals®

A compelling study titled "The Happy Meal® Effect" examines how McDonald's leverages gamification to encourage healthier eating habits among children. Conducted in Ontario, Canada, the research involved 337 children aged 6–12 attending day camps. Participants were offered four types of Happy Meals: two that met specific nutritional criteria and two that did not.

Study Setup:
  • Control Group: All four meals included a toy premium.
  • Intervention Group: Only the two healthier meals included a toy.
Key Findings:
  • 🍎 Increased Healthy Choices
    Children were 3.19 times more likely to choose healthier meals when toys were only offered with those healthier options, compared to when toys were offered with all meals.
  • 👦 Gender Impact
    Boys were 1.90 times more likely to choose healthier meals under the same conditions than girls were.

This study highlights how 💎Scarcity and 📦Ownership — core drives from the Octalysis Framework — can be strategically used to influence behavior positively by making toys a reward for healthier choices.


⭐️ Starbucks Rewards Program: Brewing Customer Loyalty Through Gamification

Photo by Erik Mclean / Unsplash

Starbucks is the world's leading coffee chain with revenues of over $29 billion in 2023. It is definitely a favourite place for coffee lovers around the world. One of the keys to its success is the Starbucks Rewards Program®, an innovative loyalty system that encourages customers to return to coffee shops. Since its launch in the UK in 2019, the programme has increased sales by 7% and accounts for 40% of the brand's UK revenue.

☕️ Overview of the Starbucks Rewards Program

The Starbucks Rewards Program is a points-based system where members earn ⭐️Stars with every purchase made through the mobile app or a registered Starbucks card. With nearly 48% of restaurant app users engaging with Starbucks Rewards, the app features a dedicated dashboard that allows members to track their Stars, explore the menu, and place orders ahead. This seamless integration enhances convenience and keeps customers engaged daily.

  • ⭐️ Loyalty System
    Customers earn Stars for every purchase made using their registered Starbucks card or mobile app. These Stars accumulate to unlock various membership levels—Green and Gold—each offering increasingly valuable benefits.
  • 📈 Progression Levels
    As customers collect more stars, they move to higher levels. Green members receive basic rewards, while Gold members enjoy perks such as free drinks, birthday greetings, personalised offers and more stars, which encourages them to strive for higher levels of engagement. Of course, to maintain Gold member status, you need to earn about 450 stars per year (spend about $450).
  • 📱 Gamified Mobile App
    The Starbucks app is central to the Rewards Program, with bonus Star opportunities, and a progress tracker. These gamified elements make the user experience interactive and engaging, encouraging frequent app usage and visits to Starbucks locations.

Starbucks effectively taps into several core drives from the Octalysis Framework to make their Rewards Program highly engaging:

  1. 📈 Development & Accomplishment
    Earning Stars and reaching Gold status provide users with a tangible sense of progress and achievement, motivating them to continue engaging with the program.
  2. 💼 Ownership & Possession
    Accumulating Stars gives customers a sense of ownership, motivating them to collect more to unlock better rewards, thereby increasing their commitment to the program.
  3. 🤝 Social Influence & Relatedness
    Referral bonuses encourage customers to invite friends to join, fostering a sense of community and social engagement that enhances loyalty.
  4. ⌛️ Scarcity & Impatience
    Exclusive promotions and unique brand items create an extra reason to buy a coffee today :)
  5. ⚠️ Loss & Avoidance
    The possibility of losing a Gold Membership creates a strong incentive (as a Duolingo Streaks) to continue regular purchases, driven by the desire to avoid negative outcomes.

💼 Business Outcomes for Starbucks

Adding Rewards Program has led to significant business benefits:

  • ♻️ Increased Repeated Purchases
    Since buying coffee is not only about the physical coffee you get—it’s also about the Stars you can use for bonuses or to avoid losing your Gold Membership. This motivates visitors to drink coffee and spend money regularly.
  • ❤️ Enhanced Customer Loyalty & Engagement
    Personalized rewards and a clear sense of progression build strong emotional connections with customers, reducing churn and fostering long-term loyalty, as customers have an extra purpose to choose Starbucks.
  • 📊 Customer Analytics for Offline Bussiness
    For offline business, it is hard to analyze consumer-based data. Making purchases through the app links specific personas to it, so the company can analyze a whole new set of data such as order history, customer average check, visit time, and so on to create a better personalized experience for everyone!

Implementing Gamification In Your Bussiness

As we have already mentioned, there are Motivations (as driving forces) that create certain Feelings in the audience to make a decision. And Gamification Elements can trigger different Motivations in people, which can encourage them to act as intended.

But true gamification is not as easy as it sounds. You can't just add points or badges to your product and say it is gamified. Moreover, many games struggle to be correctly gamified, to be engaging, interesting, and fun—and when we imagine something like a banking app to be gamified, it sounds crazy, and yet monobank did a great job!

My mission is to help create a gamified experience in any business, and this is one of the key focuses of this blog, but I'll try to explain it roughly:

Step 1: Identify Clear Goals & Research User Motivation

Determine what you want to achieve with gamification. The better you define your goals, the easier it will be to find the perfect gamification elements for your case.

Analyze your target audience's behaviors, needs, and preferences they have today. How do they interact with your product now? What drives them to do so? It helps a lot to find a perfect fit, enhancing already strong motivations or creating new ones.

Step 2: Design Gamification Elements

Carefully design your game elements to support your goal. There are plenty of game elements, such as:

💯 Points🎖️ Badges🏆 Leaderboards⚔️ Challenges🏺 Collection Sets
🎲 Randomness✅ Progression✨ Higher Purpose🔥 Streaks📆 Calendars

This list can be expanded almost indefinitely—subscribe so you don't miss a single one! But remember:

It's not about choosing the right game element, it's about creating and perfecting a tool that will help you create a feeling and motivate your customer to achieve your goal.

Just as a streak motivates people to be consistent in their studies and toy sets motivate them to visit McDonald's regularly.

Step 3: Implement, Monitor, and Iterate

Make sure users know exactly how the system works, have clear instructions, and understand their benefits.

Identify and track key metrics to assess the effectiveness of your gamification strategy and the achievement of your goals.

Gather feedback and refine the system! Collect feedback to understand what's working and what's not. Create A/B tests, make necessary adjustments to improve the system over time, and remember to keep it FUN.


✒️ Conclusion

Gamification isn't just a trend—it's a powerful tool that, when used correctly, can lead to increased engagement, loyalty, and revenue. As technology advances, opportunities for creative and impactful gamification will only grow. By understanding and applying these principles, everyone can have a better experience and more fun!

As gamification continues to grow and evolve, this blog will be your guide to understanding and implementing these powerful strategies. We'll dive deeper into the Octalysis Framework, explore new gamification elements, and share practical insights to help you create engaging experiences in your own business, projects, or everyday life.

Stay tuned for new articles that will inspire you and help you unlock the full potential of gamification!


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